From 3D to 3D: An Architectural Prototyping Game Free of 2D Elements

Fission is my latest 3D design game prototype under development. The design game is inspired by two classic toys: playdough and building blocks. When we were little, we all had a great time playing them to create 3D forms. Then we learned parallel projection and measured drawings in the architectural school. It was about that…

Generative Design Games Promotes Non-Linear Design Workflows

A major advantage of using generative design games is their natural affordance of flexible, non-linear design workflows. Conventional design programs privilege a linear workflow: the designer often needs to follow a prescribed process to develop and iterate design schemes. A typical example is Autodesk Revit. It prescribes a workflow beginning with massing and floor layouts….

A Graduate Design Studio of Computational Design

This semester, I taught ARCH651, a new graduate course that focuses on Computational Design methods. The studio project explores post-parametric adaptive façade design methods for a prospective boutique hotel at an urban infill site (17 W Kemp Ave, Watertown, SD 57201). The objective is to develop an algorithmic formal generative and evaluative workflow that produces alternate…

Adding Real-Time Evaluation-in-Design Support to Parametric Methods

Architects today have access to commercial CAD programs for efficiently developing 3D forms and making 2D drawings about 3D forms. The frontier of CAD technologies features various generative digital tools (e.g. Grasshopper and Dynamo) that further expand the designer’s capability to produce novel and complex forms. While many crave for these generative methods, I aspire…